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Gordon Red
SteelVipers YouWhat
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Posted - 2007.11.14 14:11:00 -
[1]
10% bonus to ECM target jammer optimal range per level of electronical attack ships
This bonus might be in the tradition of the other caldari ships that have the same role, but on this ship is does not makes much sense and is working actually against your ship! How? Read on!
With electronical attack ships and long distance jamming on level 4 you get an optimal from 105km. Your ships targeting range (with long range targeting on 4) is 50km and with a SBII + range script 80km.
That is not only odd because your jammers optimal is twice the range from your normal targeting range, it is odd because your jammers effectiveness strenght is lower when you operating far under your jammers optimal!
=> conclusion idea: change the 10% jammer optimal range bonus to 10% optimal targeting range bonus => jammer optimal = 75km => ships targeting range = 70km with a SB you actually can make use of your jammers falloff
btw: the PG on this ship is a little bit tight, imho +2PG could do very much here.
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Gordon Red
SteelVipers YouWhat
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Posted - 2007.11.14 15:25:00 -
[2]
Originally by: Amy Wang Wrong, thats not how optimal and falloff work, within you optimal you are always 100% effective, be it at 0km or 100km.
Please don't confound this with the optimal+falloff from weapons!
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Gordon Red
SteelVipers YouWhat
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Posted - 2007.11.14 15:27:00 -
[3]
Originally by: Eleana Tomelac Change from range to strength would be better maybe...
Also, the EAS should not be super long range ships, all have lower range bonus to their electronic equipements (for the kitsune, it becomes even useless).
Efficiency instead of useless bonus and working range kept in frigate type...
The kitsune already has a 20% strenght bonus per frig level => 100% strenght increase built in the ship.
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Gordon Red
SteelVipers YouWhat
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Posted - 2007.11.14 16:56:00 -
[4]
frig on 5 brings you: +100% ECM strength -75% ECM cap need
electronical attack ships on 4: +40% ECM opti -20% cap recharge time
Only the ECM opti makes no sense, because cou can't make use of it, even with one SB T2. My only idea was to increase the max targeting range instead so you can somehow use the even unmodified ECM optimal.
An other bonus might be too good. Perhaps a speed bonus to the velocity and explosion velocity of rockets? (you don't have the PG for missiles anyway)
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Gordon Red
SteelVipers YouWhat
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Posted - 2007.11.14 19:38:00 -
[5]
I think that would make it too good.
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Gordon Red
SteelVipers YouWhat
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Posted - 2007.11.17 11:38:00 -
[6]
Edited by: Gordon Red on 17/11/2007 11:44:05
Originally by: SpankMeElmo LoL @ the peeps saying "add a sensor booster to a frigate". Look at you guys. We don't need instalock for tackling.
Range is an integral part of the Caldari ewar paradigm. Leaving it like it is is tantamount to adding a 500k kg mass to the Hyena.
The way it is now leaves the Griffin as the better jamming ship.
The sensor boosters will be nerved. T2 SB gives 30% to sensor strenght and targeting range. You can now fit also a script here that increases strenght OR targeting range (and removing the other bonus => +100% -100% of the MODULE's bonus => +60% str or +60% range).
People have to fit a sensor booster + range script, if they want to make use of that very high optimal, but even that is not enough.
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